Universal Script | Unified Speed & Jump Controller Menu (Draggable), Keyless
Keyless
Description
Embark on an elevated adventure in Universal with the ultimate tool designed to give you complete physical mastery over your character. The Unified Speed & Jump Controller Menu empowers players to bypass standard limitations, allowing you to traverse the map instantly and scale towering obstacles with ease. Best of all, this powerful utility is completely keyless, giving you instant access to its features without any tedious verification steps.
Key Features
- Speed Changer: Seamlessly adjust your character’s movement velocity to zip across the expansive worlds of Universal in the blink of an eye.
- Jump Height Controller: Customize your jump power to effortlessly leap over massive barriers and reach hidden vantage points.
- Keyless Access: Enjoy 100% free, unrestricted access to all script capabilities without completing annoying linkvertises or key systems.
- Optimized Performance: Experience flawless execution with a lightweight design optimized for PC and mobile executors like Delta, Codex, and Hydrogen.
- Draggable Interface: Keep your screen clean and organized with an intuitive, interactive GUI that you can reposition anywhere on your display.
Features
Compatible Executors
Script
-- Unified Speed & Jump Controller Menu (Draggable)
-- Toggle Key: L or K
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
-- Configuration
local TOGGLE_KEYS = { Enum.KeyCode.L, Enum.KeyCode.K }
local DEFAULT_SPEED = 16
local DEFAULT_JUMP = 50
-- Core GUI Elements
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "MovementMenuGui"
screenGui.ResetOnSpawn = false
screenGui.Parent = playerGui
local mainFrame = Instance.new("Frame")
mainFrame.Name = "MainFrame"
mainFrame.Size = UDim2.new(0, 260, 0, 420)
mainFrame.Position = UDim2.new(0.5, -130, 0.5, -210)
mainFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 30)
mainFrame.BorderSizePixel = 0
mainFrame.Visible = false
mainFrame.Parent = screenGui
local uiCorner = Instance.new("UICorner")
uiCorner.CornerRadius = UDim.new(0, 10)
uiCorner.Parent = mainFrame
local uiStroke = Instance.new("UIStroke")
uiStroke.Color = Color3.fromRGB(60, 60, 80)
uiStroke.Thickness = 1.5
uiStroke.Parent = mainFrame
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-- DRAGGABLE IMPLEMENTATION
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local dragging = false
local dragInput
local dragStart
local startPos
local function updateInput(input)
local delta = input.Position - dragStart
mainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
mainFrame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = mainFrame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
mainFrame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
updateInput(input)
end
end)
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-- TITLE HEADER
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local titleLabel = Instance.new("TextLabel")
titleLabel.Size = UDim2.new(1, 0, 0, 40)
titleLabel.BackgroundTransparency = 1
titleLabel.Text = "Movement Controls"
titleLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
titleLabel.TextSize = 18
titleLabel.Font = Enum.Font.GothamBold
titleLabel.Parent = mainFrame
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-- SECTION 1: SPEED CONTROLLER
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local speedHeader = Instance.new("TextLabel")
speedHeader.Size = UDim2.new(0.85, 0, 0, 20)
speedHeader.Position = UDim2.new(0.075, 0, 0, 42)
speedHeader.BackgroundTransparency = 1
speedHeader.Text = "WALKSPEED"
speedHeader.TextColor3 = Color3.fromRGB(150, 150, 170)
speedHeader.TextSize = 11
speedHeader.Font = Enum.Font.GothamBold
speedHeader.TextXAlignment = Enum.TextXAlignment.Left
speedHeader.Parent = mainFrame
local function setSpeed(newSpeed)
local char = player.Character
if char then
local humanoid = char:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid.WalkSpeed = math.clamp(newSpeed, 0, 500)
end
end
end
local function createSpeedButton(text, speedValue, posX, posY, sizeX)
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(0, sizeX, 0, 30)
btn.Position = UDim2.new(0.075 + posX, 0, 0, posY)
btn.BackgroundColor3 = Color3.fromRGB(40, 40, 50)
btn.Text = text
btn.TextColor3 = Color3.fromRGB(220, 220, 240)
btn.TextSize = 12
btn.Font = Enum.Font.GothamMedium
btn.BorderSizePixel = 0
btn.Parent = mainFrame
local btnCorner = Instance.new("UICorner")
btnCorner.CornerRadius = UDim.new(0, 6)
btnCorner.Parent = btn
btn.MouseButton1Click:Connect(function()
setSpeed(speedValue)
end)
end
-- Speed Preset Buttons (3-column layout)
createSpeedButton("Normal (16)", 16, 0, 65, 70)
createSpeedButton("Fast (50)", 50, 75, 65, 70)
createSpeedButton("Super (100)", 100, 150, 65, 70)
-- Custom Speed Input
local speedInput = Instance.new("TextBox")
speedInput.Size = UDim2.new(0.85, 0, 0, 32)
speedInput.Position = UDim2.new(0.075, 0, 0, 102)
speedInput.BackgroundColor3 = Color3.fromRGB(35, 35, 45)
speedInput.Text = ""
speedInput.PlaceholderText = "Type custom speed..."
speedInput.PlaceholderColor3 = Color3.fromRGB(120, 120, 140)
speedInput.TextColor3 = Color3.fromRGB(255, 255, 255)
speedInput.TextSize = 12
speedInput.Font = Enum.Font.Gotham
speedInput.BorderSizePixel = 0
speedInput.Parent = mainFrame
local speedInputCorner = Instance.new("UICorner")
speedInputCorner.CornerRadius = UDim.new(0, 6)
speedInputCorner.Parent = speedInput
speedInput.FocusLost:Connect(function(enterPressed)
if enterPressed then
local num = tonumber(speedInput.Text)
if num then setSpeed(num) end
speedInput.Text = ""
end
end)
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-- SECTION 2: JUMP CONTROLLER
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local jumpHeader = Instance.new("TextLabel")
jumpHeader.Size = UDim2.new(0.85, 0, 0, 20)
jumpHeader.Position = UDim2.new(0.075, 0, 0, 150)
jumpHeader.BackgroundTransparency = 1
jumpHeader.Text = "JUMP POWER"
jumpHeader.TextColor3 = Color3.fromRGB(150, 150, 170)
jumpHeader.TextSize = 11
jumpHeader.Font = Enum.Font.GothamBold
jumpHeader.TextXAlignment = Enum.TextXAlignment.Left
jumpHeader.Parent = mainFrame
local statusLabel = Instance.new("TextLabel")
statusLabel.Size = UDim2.new(0.85, 0, 0, 20)
statusLabel.Position = UDim2.new(0.075, 0, 0, 170)
statusLabel.BackgroundTransparency = 1
statusLabel.Text = "Current Jump: " .. tostring(DEFAULT_JUMP)
statusLabel.TextColor3 = Color3.fromRGB(150, 150, 170)
statusLabel.TextSize = 12
statusLabel.Font = Enum.Font.Gotham
statusLabel.Parent = mainFrame
local function setJumpPower(value)
local numValue = tonumber(value)
if not numValue then
statusLabel.Text = "Invalid number!"
statusLabel.TextColor3 = Color3.fromRGB(255, 80, 80)
return
end
local char = player.Character
if char then
local humanoid = char:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid.UseJumpPower = true
humanoid.JumpPower = numValue
statusLabel.Text = "Current Jump: " .. tostring(numValue)
statusLabel.TextColor3 = Color3.fromRGB(100, 255, 100)
end
end
end
-- Custom Jump Input Box
local jumpInput = Instance.new("TextBox")
jumpInput.Size = UDim2.new(0.85, 0, 0, 32)
jumpInput.Position = UDim2.new(0.075, 0, 0, 195)
jumpInput.BackgroundColor3 = Color3.fromRGB(35, 35, 45)
jumpInput.Text = ""
jumpInput.PlaceholderText = "Enter jump power..."
jumpInput.PlaceholderColor3 = Color3.fromRGB(120, 120, 140)
jumpInput.TextColor3 = Color3.fromRGB(255, 255, 255)
jumpInput.TextSize = 12
jumpInput.Font = Enum.Font.Gotham
jumpInput.BorderSizePixel = 0
jumpInput.ClearTextOnFocus = false
jumpInput.Parent = mainFrame
local jumpInputCorner = Instance.new("UICorner")
jumpInputCorner.CornerRadius = UDim.new(0, 6)
jumpInputCorner.Parent = jumpInput
jumpInput.FocusLost:Connect(function(enterPressed)
if enterPressed then
setJumpPower(jumpInput.Text)
end
end)
-- Jump Preset Buttons
local JUMP_PRESETS = {
{ Name = "Normal (50)", Value = 50 },
{ Name = "High (100)", Value = 100 },
{ Name = "Super (200)", Value = 200 },
{ Name = "Mega (500)", Value = 500 }
}
local function createJumpPresetButton(presetData, posY)
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(0.85, 0, 0, 32)
btn.Position = UDim2.new(0.075, 0, 0, posY)
btn.BackgroundColor3 = Color3.fromRGB(40, 40, 50)
btn.Text = presetData.Name
btn.TextColor3 = Color3.fromRGB(220, 220, 240)
btn.TextSize = 12
btn.Font = Enum.Font.GothamMedium
btn.BorderSizePixel = 0
btn.Parent = mainFrame
local btnCorner = Instance.new("UICorner")
btnCorner.CornerRadius = UDim.new(0, 6)
btnCorner.Parent = btn
btn.MouseButton1Click:Connect(function()
setJumpPower(presetData.Value)
end)
end
local jumpStartPosY = 237
for i, preset in ipairs(JUMP_PRESETS) do
createJumpPresetButton(preset, jumpStartPosY + ((i - 1) * 38))
end
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-- EVENT LISTENERS & RESPAWN HANDLING
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UserInputService.InputBegan:Connect(function(input, processed)
if processed then return end
for _, key in ipairs(TOGGLE_KEYS) do
if input.KeyCode == key then
mainFrame.Visible = not mainFrame.Visible
break
end
end
end)
player.CharacterAdded:Connect(function(char)
local humanoid = char:WaitForChild("Humanoid")
humanoid.WalkSpeed = DEFAULT_SPEED
task.wait(0.5)
local currentJumpVal = tonumber(jumpInput.Text) or DEFAULT_JUMP
humanoid.UseJumpPower = true
humanoid.JumpPower = currentJumpVal
end)
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