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THA BRONX 3🐍 Script | Keyless Silent aim & FOV circle 🔓 Keyless

THA BRONX 3🐍 Script | Keyless Silent aim & FOV circle

12 views  •  2 weeks ago
12 views 2 weeks ago #THABRONX3🐍

Take your gameplay to the next level with this premium THA BRONX 3🐍 script, fully optimized for THA BRONX 3🐍 players. Offering powerful integration for silent aim and fov circle, this keyless exploit utility gives you immediate character physics adjustments to help you dominate servers and bypass tedious obstacles.

Key Features

  • Silent aim: Activate this toggle to enable custom controls for silent aim in THA BRONX 3🐍.
  • FOV circle: Activate this toggle to enable custom controls for fov circle in THA BRONX 3🐍.
  • 100% Free & Keyless Access: No linkvertise walls or tedious verification gateways. Paste the code and gain immediate access.
  • Low-End Optimization: Lightweight design optimized for Delta, Codex, and Hydrogen mobile clients without lagging.

How to Use the Script

  1. Launch the Game: Join a server in THA BRONX 3🐍.
  2. Open Your Exploit Client: Run your Roblox mobile or PC executor (Delta, Codex, Hydrogen, Synapse Z, Xeno, etc.).
  3. Copy the Loadstring: Copy the verified Pastebin code block provided below.
  4. Paste & Execute: Paste the code into your script injector window and click Execute.
  5. Configure Options: Open the on-screen GUI to activate your features.
Compatible Executors: Codex, Delta, Hydro, Xeno
Script Code
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local Camera = workspace.CurrentCamera
local localPlayer = Players.LocalPlayer
local silentaimHOOK = true
local fovRadius = 230
local aimAtHead = true
local showFovCircle = true
local function findClosestTarget()
    local mousePos = UserInputService:GetMouseLocation()
    local closestPart, closestDist = nil, math.huge
    for _, player in ipairs(Players:GetPlayers()) do
        if player ~= localPlayer and player.Character then
            local character = player.Character
            local humanoid = character:FindFirstChild("Humanoid")
            if humanoid and humanoid.Health > 0 then
                local targetPart = aimAtHead and character:FindFirstChild("Head") or character:FindFirstChild("HumanoidRootPart")
                if targetPart then
                    local screenPos, onScreen = Camera:WorldToViewportPoint(targetPart.Position)
                    if onScreen then
                        local dist = (Vector2.new(screenPos.X, screenPos.Y) - mousePos).Magnitude
                        if dist < closestDist and dist <= fovRadius then
                            closestDist = dist
                            closestPart = targetPart
                        end
                    end
                end
            end
        end
    end
    return closestPart
end
local function hookGunScript()
    local tool = localPlayer.Character and localPlayer.Character:FindFirstChildWhichIsA("Tool")
              or localPlayer.Backpack:FindFirstChildWhichIsA("Tool")
    if not tool then return false end
    local gunScript = nil
    for _, child in ipairs(tool:GetDescendants()) do
        if child.Name == "GunScript_Local" and child.ClassName == "LocalScript" then
            gunScript = child
            break
        end
    end
    if not gunScript then return false end
    local scriptEnv = getsenv(gunScript)
    if scriptEnv and scriptEnv.Fire then
        local originalFire = scriptEnv.Fire
        scriptEnv.Fire = function(handle, hitPoint)
            if silentaimHOOK then
                local target = findClosestTarget()
                if target then
                    hitPoint = target.Position + Vector3.new(0, 0.1, 0)
                end
            end
            return originalFire(handle, hitPoint)
        end
        print("Successfully Hooked via getsenv")
        return true
    end
    return false
end
local function tryHook()
    task.wait(0.5)
    if not hookGunScript() then
        task.delay(1, tryHook)
    end
end
localPlayer.CharacterAdded:Connect(tryHook)
if localPlayer.Character then tryHook() end
UserInputService.InputBegan:Connect(function(input, gameProcessed)
    if gameProcessed then return end
    if input.KeyCode == Enum.KeyCode.k then
        silentaimHOOK = not silentaimHOOK
        print("getsenv", silentaimHOOK and "Hooked" or "Unhooked")
    end
end)
if showFovCircle then
    local fovCircle = Drawing.new("Circle")
    fovCircle.Thickness = 2
    fovCircle.NumSides = 64
    fovCircle.Radius = fovRadius
    fovCircle.Color = Color3.fromRGB(255, 50, 50)
    fovCircle.Transparency = 0.65
    fovCircle.Filled = false
    fovCircle.Visible = true
    game:GetService("RunService").RenderStepped:Connect(function()
        fovCircle.Position = UserInputService:GetMouseLocation()
        fovCircle.Visible = silentaimHOOK
    end)
end
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