Steal an Egg Script | Anti Cheat Bypass, Standalone, Keyless

Steal an Egg Script | Anti Cheat Bypass, Standalone, Keyless

Steal An Egg • 2 hours ago
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Steal an Egg Script | Anti Cheat Bypass, Standalone, Keyless Keyless

Description

Steal an Egg is a fast-paced Roblox game where players compete to collect rare eggs and outmaneuver opponents. This standalone script enhances your gameplay experience by automating egg collection and giving you complete movement control across the arena. Unlocking these features is completely hassle-free as the script is entirely keyless and ready to use immediately.

Key Features

  • Auto Farm: Automatically gathers eggs throughout the map to rapidly boost your progression without manual effort.
  • ESP: Highlights player locations and egg spawns through obstacles, giving you total spatial awareness.
  • Teleport & Speed Hack: Instantly move to key map areas or boost your walking speed to outrun competing players easily.
  • Free & Keyless Access: Completely free to execute with zero key systems or link verification steps required.
  • Mobile & PC Optimized: Built with lightweight code optimized for Delta, Codex, Hydrogen, and Wave executors to prevent lag or FPS drops.

How to Use the Script

  1. Launch Steal an Egg on Roblox using your preferred mobile or desktop client.
  2. Open your script executor, such as Delta, Codex, Hydrogen, or Wave.
  3. Copy the official Pastebin loadstring snippet provided for the script.
  4. Paste the loadstring directly into your executor script tab and press the execute button.
  5. Open the in-game script GUI to toggle and adjust features like Auto Farm, ESP, and Speed Hack.
Features
Compatible Executors

Script

do
    local function bypassClientDetections()
        if typeof(filtergc) ~= "function" or typeof(debug) ~= "table" or typeof(debug.getupvalues) ~= "function" then
            return false
        end
        local ok, fn = pcall(function()
            return filtergc("function", { Constants = { "gmatch", "GetFullName" } }, true)
        end)
        if not ok or type(fn) ~= "function" then return false end
        local setMeta = (typeof(setrawmetatable) == "function" and setrawmetatable) or setmetatable
        if not setMeta then return false end
        local okUv, ups = pcall(debug.getupvalues, fn)
        if not okUv or type(ups) ~= "table" then return false end
        for _, tbl in pairs(ups) do
            if typeof(tbl) == "table" then
                pcall(setMeta, tbl, { __newindex = function() end })
            end
        end
        return true
    end
    pcall(bypassClientDetections)

    local AcSlices = {}
    local function ScanGCHeap(step, perChunk)
        local scan = getgc or (debug and debug.getgc)
        if type(scan) ~= "function" then return end
        local ok, objects = pcall(scan, true)
        if not ok or type(objects) ~= "table" then return end
        perChunk = perChunk or 400
        for i = 1, #objects do
            local obj = objects[i]
            objects[i] = nil
            local okStep, stop = pcall(step, obj)
            if okStep and stop == true then return end
            if i % perChunk == 0 then task.wait() end
        end
    end

    AcSlices.FreezeTables = function()
        local setmeta = setrawmetatable or setmetatable
        if not setmeta then return end
        ScanGCHeap(function(obj)
            if typeof(obj) ~= "table" or (getrawmetatable and getrawmetatable(obj)) then return end
            local mainrun = false
            for _, v in pairs(obj) do if v == obj then mainrun = true; break end end
            if not mainrun then return end
            for _, v in pairs(obj) do
                if typeof(v) == "number" and v >= 1 and v <= 3 and obj[v] == nil then
                    pcall(setmeta, obj, { __newindex = function() end })
                    break
                end
            end
        end)
    end

    AcSlices.WipeUGI = function()
        local getconstants = getconstants or (debug and debug.getconstants)
        local setconstant = setconstant or (debug and debug.setconstant)
        if not (getconstants and setconstant and debug and debug.info) then return end
        ScanGCHeap(function(Function)
            if typeof(Function) ~= "function" then return end
            local ok, Source = pcall(debug.info, Function, "s")
            if not ok or type(Source) ~= "string" then return end
            if not Source:find("ReplicatedFirst", 1, true) or not Source:find("UGI", 1, true) then return end
            local okC, Constants = pcall(getconstants, Function)
            if not okC or type(Constants) ~= "table" then return end
            for Index, Constant in next, Constants do
                if type(Constant) == "string" and Constant == "Humanoid" then
                    pcall(setconstant, Function, Index, "")
                end
            end
        end)
    end

    AcSlices.ScrubX14 = function()
        local getconstants = getconstants or (debug and debug.getconstants)
        local HookFn = hookfunction or replaceclosure or hookfunc
        if not (getconstants and HookFn and debug and debug.getstack and debug.setstack) then return end
        ScanGCHeap(function(fn)
            if typeof(fn) ~= "function" then return end
            local ok, consts = pcall(getconstants, fn)
            if not ok or type(consts) ~= "table" or not table.find(consts, "X-14") then return end
            local old;
            pcall(function()
                old = HookFn(fn, function(...)
                    local stack = debug.getstack(1)
                    if type(stack) == "table" then
                        for idx, val in pairs(stack) do
                            if val == "X-14" then pcall(debug.setstack, 1, idx, nil) end
                        end
                    end
                    if old then return old(...) end
                end)
            end)
        end)
    end

    AcSlices.SanitizeState = function()
        local getupvalues = getupvalues or (debug and debug.getupvalues)
        local getupvalue = getupvalue or (debug and debug.getupvalue)
        local setupvalue = setupvalue or (debug and debug.setupvalue)
        if not (getupvalues and getupvalue and setupvalue) then return end
        ScanGCHeap(function(v)
            if typeof(v) ~= "function" then return end
            local ok, upvs = pcall(getupvalues, v)
            if not ok or type(upvs) ~= "table" or #upvs ~= 19 then return end
            local ok2, u2 = pcall(getupvalue, v, 2)
            if not ok2 or typeof(u2) ~= "function" then return end
            pcall(setupvalue, v, 2, function(a, b)
                if b and typeof(b) == "table" then pcall(setmetatable, b, {}) end
                return u2(a, b)
            end)
        end)
    end

    task.spawn(function()
        pcall(AcSlices.FreezeTables); task.wait()
        pcall(AcSlices.WipeUGI); task.wait()
        pcall(AcSlices.ScrubX14); task.wait()
        pcall(AcSlices.SanitizeState)
    end)
end

task.spawn(function()
    local SPEED = 100000
    local Players = game:GetService("Players")
    local player = Players.LocalPlayer
    
    if type(hookmetamethod) ~= "function" or type(hookfunction) ~= "function" 
       or type(getgc) ~= "function" or type(islclosure) ~= "function" 
       or type(debug) ~= "table" or type(debug.info) ~= "function" 
       or type(debug.getupvalues) ~= "function" then
        warn("[Delivery Fix] Incompatible executor - bypass not applied")
        return
    end

    local lock = SPEED
    local oldIndex
    local newIndex = function(self, key, value)
        if lock and key == "WalkSpeed" and value ~= lock then
            local char = player.Character
            if char and self == char:FindFirstChildOfClass("Humanoid") then
            end
        end
        return oldIndex(self, key, value)
    end
    if type(newcclosure) == "function" then
        newIndex = newcclosure(newIndex)
    end
    oldIndex = hookmetamethod(game, "__newindex", newIndex)

    local targets = {}
    for _, fn in next, getgc() do
        if typeof(fn) == "function" and islclosure(fn) then
            local okSrc, src = pcall(debug.info, fn, "s")
            if okSrc and type(src) == "string" and src:find("ContentCatalog%.Runtime") then
                local okA, params = pcall(debug.info, fn, "a")
                local okU, ups = pcall(debug.getupvalues, fn)
                if okA and params == 3 and okU and type(ups) == "table" and #ups == 5 then
                    table.insert(targets, fn)
                end
            end
        end
    end

    for _, fn in ipairs(targets) do
        local orig
        local wrapper = function(a, b, c)
            local sample = orig(a, b, c)
            if type(sample) == "table" and sample.WalkSpeed and sample.Position and sample.Timestamp then
                sample.WalkSpeed = SPEED
            end
            return sample
        end
        if type(newlclosure) == "function" then
            wrapper = newlclosure(wrapper)
        end
        local ok = pcall(function()
            orig = hookfunction(fn, wrapper)
        end)
    end
    warn("[Delivery Fix] Speed Bypass applied successfully")
end)

task.spawn(function()
    if type(filtergc) ~= "function" or type(debug) ~= "table" 
       or type(debug.setconstant) ~= "function" or type(debug.getconstants) ~= "function" then
        warn("[Delivery Fix] Incompatible executor - fix not applied")
        return
    end

    local ok, AntiCheat = pcall(function()
        return filtergc("function", {Constants = { "GetFullName", "gmatch" }}, true)
    end)

    if not ok or type(AntiCheat) ~= "function" then
        warn("[Delivery Fix] Anti-cheat function not found")
        return
    end

    local constants = debug.getconstants(AntiCheat)
    for i, v in pairs(constants) do
        if v == "gmatch" then
            debug.setconstant(AntiCheat, i, "nil")
            warn("[Delivery Fix] Anti-cheat neutralized at index " .. tostring(i))
            return
        end
    end

    warn("[Delivery Fix] 'gmatch' constant not found")
end)

Video Tutorial

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