RIVALS Script v14 – Aimbot + ESP

RIVALS Script v14 – Aimbot + ESP

RIVALS • 5 months ago
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RIVALS Script v14 – Aimbot + ESP Keyless

Description

Script for RIVALS with an easy and accurate way to have perfect aimbot and great ESP that allows you to track your targets better during gaming. This script is for those looking for smooth and accurate aim in their matches.

Aimbot smoothness is included in the script to allow for more control over the aim.

Features
Compatible Executors

Script

local Players=game:GetService("Players");local RunService=game:GetService("RunService");local CoreGui=game:GetService("CoreGui");local UserInputService=game:GetService("UserInputService");local LocalPlayer=Players.LocalPlayer;local Camera=workspace.CurrentCamera;local State={ESP_Enabled=false,Aimbot_Enabled=false,IsRightClickDown=false,FOV_Radius=150,Smoothness=0.1,Color=Color3.fromRGB(0,255,127),BG=Color3.fromRGB(15,15,15),MenuVisible=true};local FOVCircle=Drawing.new("Circle");FOVCircle.Thickness=1;FOVCircle.NumSides=60;FOVCircle.Radius=State.FOV_Radius;FOVCircle.Visible=false;FOVCircle.Color=State.Color;UserInputService.InputBegan:Connect(function(i,p)if i.UserInputType==Enum.UserInputType.MouseButton2 then State.IsRightClickDown=true end;if not p and i.KeyCode==Enum.KeyCode.Zero then State.MenuVisible=not State.MenuVisible;if CoreGui:FindFirstChild("Nexus_V14")then CoreGui.Nexus_V14.Enabled=State.MenuVisible end end end);UserInputService.InputEnded:Connect(function(i)if i.UserInputType==Enum.UserInputType.MouseButton2 then State.IsRightClickDown=false end end);local function IsEnemy(p)if not p or p==LocalPlayer then return false end;if p.Team~=nil and p.Team==LocalPlayer.Team then return false end;return true end;local function GetClosestTarget()local t=nil;local s=State.FOV_Radius;for _,p in ipairs(Players:GetPlayers())do if IsEnemy(p)and p.Character and p.Character:FindFirstChild("Head")then local pos,on=Camera:WorldToViewportPoint(p.Character.Head.Position)if on then local d=(Vector2.new(pos.X,pos.Y)-Vector2.new(Camera.ViewportSize.X/2,Camera.ViewportSize.Y/2)).Magnitude;if d

Video Tutorial

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