+1 Speed Hospital Escape Script | Kyelisz Fluent UI, Keyless

+1 Speed Hospital Escape Script | Kyelisz Fluent UI, Keyless

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+1 Speed Hospital Escape Script | Kyelisz Fluent UI, Keyless Keyless
XenoDev
Play Game Game Link

Description

Not every script lives up to the hype, but this one for +1 Speed Hospital Escape delivers what it promises. Featuring Choose Win and Auto Win among other tools, it’s worth trying if you want to get more out of your sessions. no key needed.

What This Script Can Do

  • Choose Win: Handles Choose Win automatically in +1 Speed Hospital Escape, so you don’t have to do it manually every session.
  • Auto Win: Triggers the win condition automatically so you can clear rounds in +1 Speed Hospital Escape without playing them out manually.
  • Speed Hack: Boosts your character’s movement speed so you can get around +1 Speed Hospital Escape’s map much faster than normal.
  • Access: No key system or Linkvertise redirect needed — just paste and run.
  • Executor Compatibility: Works great on Delta, Codex, Hydrogen, Wave, and most mobile and PC executors.
Features
Compatible Executors

Script

local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer

local Fluent = loadstring(game:HttpGet(
    "https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"
))()

-- Create window
local Window = Fluent:CreateWindow({
    Title = "Kyelisz",
    SubTitle = "Fluent UI",
    TabWidth = 160,
    Size = UDim2.fromOffset(580, 460),
    Acrylic = true,
    Theme = "Dark",
    MinimizeKey = Enum.KeyCode.LeftControl
})

-- Blue accent
Fluent.AccentColor = Color3.fromRGB(0, 140, 255)

local MainTab = Window:AddTab({
    Title = "Main",
    Icon = "home"
})

local WinParts = workspace:WaitForChild("WinParts")

local SelectedWin = {}
local SelectedAutoWin = false
local AutoWin = false
local AutoSpeed = false

local OriginalPosition = nil

-- Get available wins
local WinNames = {}

for _, Part in ipairs(WinParts:GetChildren()) do
    if Part:IsA("BasePart") then
        table.insert(WinNames, Part.Name)
    end
end

table.sort(WinNames)

-- Choose Win
MainTab:AddDropdown("WinDropdown", {
    Title = "Choose Win",
    Values = WinNames,
    Multi = true,
    Default = {},
    Callback = function(Value)
        SelectedWin = Value
    end
})

-- Auto Win Selected
MainTab:AddToggle("SelectedAutoWin", {
    Title = "Auto Win Selected",
    Default = false,
    Callback = function(Value)
        SelectedAutoWin = Value

        if Value then
            task.spawn(function()
                while SelectedAutoWin do
                    local Character = LocalPlayer.Character
                    local Root = Character and Character:FindFirstChild("HumanoidRootPart")

                    if Root then
                        for WinName, IsSelected in pairs(SelectedWin) do
                            if not SelectedAutoWin then
                                break
                            end

                            if IsSelected then
                                local Part = WinParts:FindFirstChild(WinName)

                                if Part and Part:IsA("BasePart") then
                                    firetouchinterest(Root, Part, 0)
                                    firetouchinterest(Root, Part, 1)
                                end
                            end
                        end
                    end

                    task.wait()
                end
            end)
        end
    end
})

-- Auto Win ALL
MainTab:AddToggle("AutoWin", {
    Title = "Auto Win",
    Default = false,
    Callback = function(Value)
        AutoWin = Value

        if Value then
            task.spawn(function()
                while AutoWin do
                    local Character = LocalPlayer.Character
                    local Root = Character and Character:FindFirstChild("HumanoidRootPart")

                    if Root then
                        local Parts = {}

                        for _, Part in ipairs(WinParts:GetDescendants()) do
                            if Part:IsA("BasePart") then
                                table.insert(Parts, Part)
                            end
                        end

                        -- Randomize order
                        for i = #Parts, 2, -1 do
                            local j = math.random(i)
                            Parts[i], Parts[j] = Parts[j], Parts[i]
                        end

                        for _, Part in ipairs(Parts) do
                            if not AutoWin then
                                break
                            end

                            firetouchinterest(Root, Part, 0)
                            firetouchinterest(Root, Part, 1)
                        end
                    end

                    task.wait()
                end
            end)
        end
    end
})

-- Auto Speed
MainTab:AddToggle("AutoSpeed", {
    Title = "Auto Speed",
    Default = false,
    Callback = function(Value)
        AutoSpeed = Value

        local Character = LocalPlayer.Character
        local Root = Character and Character:FindFirstChild("HumanoidRootPart")

        if Value then
            -- Save position when enabled
            if Root then
                OriginalPosition = Root.CFrame
            end

            task.spawn(function()
                while AutoSpeed do
                    local Character = LocalPlayer.Character
                    local Root = Character and Character:FindFirstChild("HumanoidRootPart")
                    local Treadmills = workspace:FindFirstChild("Treadmills")
                    local Starter = Treadmills and Treadmills:FindFirstChild("Starter")

                    if Root and Starter and Starter:IsA("BasePart") then
                        Root.CFrame = Starter.CFrame
                    end

                    task.wait()
                end
            end)
        else
            -- Return to original position
            if OriginalPosition then
                local Character = LocalPlayer.Character
                local Root = Character and Character:FindFirstChild("HumanoidRootPart")

                if Root then
                    Root.CFrame = OriginalPosition
                end

                OriginalPosition = nil
            end
        end
    end
})

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