Description
Not every script lives up to the hype, but this one for +1 Speed Hospital Escape delivers what it promises. Featuring Choose Win and Auto Win among other tools, it’s worth trying if you want to get more out of your sessions. no key needed.
What This Script Can Do
- Choose Win: Handles Choose Win automatically in +1 Speed Hospital Escape, so you don’t have to do it manually every session.
- Auto Win: Triggers the win condition automatically so you can clear rounds in +1 Speed Hospital Escape without playing them out manually.
- Speed Hack: Boosts your character’s movement speed so you can get around +1 Speed Hospital Escape’s map much faster than normal.
- Access: No key system or Linkvertise redirect needed — just paste and run.
- Executor Compatibility: Works great on Delta, Codex, Hydrogen, Wave, and most mobile and PC executors.
Features
Compatible Executors
Script
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Fluent = loadstring(game:HttpGet(
"https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"
))()
-- Create window
local Window = Fluent:CreateWindow({
Title = "Kyelisz",
SubTitle = "Fluent UI",
TabWidth = 160,
Size = UDim2.fromOffset(580, 460),
Acrylic = true,
Theme = "Dark",
MinimizeKey = Enum.KeyCode.LeftControl
})
-- Blue accent
Fluent.AccentColor = Color3.fromRGB(0, 140, 255)
local MainTab = Window:AddTab({
Title = "Main",
Icon = "home"
})
local WinParts = workspace:WaitForChild("WinParts")
local SelectedWin = {}
local SelectedAutoWin = false
local AutoWin = false
local AutoSpeed = false
local OriginalPosition = nil
-- Get available wins
local WinNames = {}
for _, Part in ipairs(WinParts:GetChildren()) do
if Part:IsA("BasePart") then
table.insert(WinNames, Part.Name)
end
end
table.sort(WinNames)
-- Choose Win
MainTab:AddDropdown("WinDropdown", {
Title = "Choose Win",
Values = WinNames,
Multi = true,
Default = {},
Callback = function(Value)
SelectedWin = Value
end
})
-- Auto Win Selected
MainTab:AddToggle("SelectedAutoWin", {
Title = "Auto Win Selected",
Default = false,
Callback = function(Value)
SelectedAutoWin = Value
if Value then
task.spawn(function()
while SelectedAutoWin do
local Character = LocalPlayer.Character
local Root = Character and Character:FindFirstChild("HumanoidRootPart")
if Root then
for WinName, IsSelected in pairs(SelectedWin) do
if not SelectedAutoWin then
break
end
if IsSelected then
local Part = WinParts:FindFirstChild(WinName)
if Part and Part:IsA("BasePart") then
firetouchinterest(Root, Part, 0)
firetouchinterest(Root, Part, 1)
end
end
end
end
task.wait()
end
end)
end
end
})
-- Auto Win ALL
MainTab:AddToggle("AutoWin", {
Title = "Auto Win",
Default = false,
Callback = function(Value)
AutoWin = Value
if Value then
task.spawn(function()
while AutoWin do
local Character = LocalPlayer.Character
local Root = Character and Character:FindFirstChild("HumanoidRootPart")
if Root then
local Parts = {}
for _, Part in ipairs(WinParts:GetDescendants()) do
if Part:IsA("BasePart") then
table.insert(Parts, Part)
end
end
-- Randomize order
for i = #Parts, 2, -1 do
local j = math.random(i)
Parts[i], Parts[j] = Parts[j], Parts[i]
end
for _, Part in ipairs(Parts) do
if not AutoWin then
break
end
firetouchinterest(Root, Part, 0)
firetouchinterest(Root, Part, 1)
end
end
task.wait()
end
end)
end
end
})
-- Auto Speed
MainTab:AddToggle("AutoSpeed", {
Title = "Auto Speed",
Default = false,
Callback = function(Value)
AutoSpeed = Value
local Character = LocalPlayer.Character
local Root = Character and Character:FindFirstChild("HumanoidRootPart")
if Value then
-- Save position when enabled
if Root then
OriginalPosition = Root.CFrame
end
task.spawn(function()
while AutoSpeed do
local Character = LocalPlayer.Character
local Root = Character and Character:FindFirstChild("HumanoidRootPart")
local Treadmills = workspace:FindFirstChild("Treadmills")
local Starter = Treadmills and Treadmills:FindFirstChild("Starter")
if Root and Starter and Starter:IsA("BasePart") then
Root.CFrame = Starter.CFrame
end
task.wait()
end
end)
else
-- Return to original position
if OriginalPosition then
local Character = LocalPlayer.Character
local Root = Character and Character:FindFirstChild("HumanoidRootPart")
if Root then
Root.CFrame = OriginalPosition
end
OriginalPosition = nil
end
end
end
})
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