🔓 Keyless
This Gun Grounds FFA script has been shared by a number of players who found it useful for everyday gameplay. The standout features are Aimbot and Lua Gui Panel. Access is keyless.
-- AIMDEX V9 - ESP Jarvis com FOV NO CENTRO EXATO (SCRIPT COMPLETO)
local success, err = pcall(function()
local Rayfield
local ok, result = pcall(function()
return loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
end)
if ok and result then
Rayfield = result
else
ok, result = pcall(function()
return loadstring(game:HttpGet('https://raw.githubusercontent.com/shlexware/Rayfield/main/source'))()
end)
if ok and result then Rayfield = result end
end
if not Rayfield then
game:GetService("StarterGui"):SetCore("SendNotification", {Title="Erro", Text="Não foi possível carregar o painel.", Duration=5})
return
end
local Window = Rayfield:CreateWindow({
Name = "AIMDEX V9",
LoadingTitle = "AIMDEX V9",
LoadingSubtitle = "Bernardo Pereira Carvalho",
TouchCompatible = true
})
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Camera = workspace.CurrentCamera
local LocalPlayer = Players.LocalPlayer
-- Variáveis
local aimbot = false
local aimassist = false
local showfov = false
local spin = false
local fov = 150
local spinspeed = 10
local esp = false
local tracer = false
local espcolor = Color3.fromRGB(255,255,255)
local noclip = false
local aimPartName = "Head" -- Variável: parte alvo do aimbot
local speedValue = 16 -- Variável: velocidade do personagem (padrão 16)
-- Pasta organizadora
local ESP_Folder = Instance.new("Folder")
ESP_Folder.Name = "AIMDEX_ESP_System"
pcall(function() ESP_Folder.Parent = game.CoreGui end)
if not ESP_Folder.Parent then
ESP_Folder.Parent = LocalPlayer:WaitForChild("PlayerGui")
end
local TracerGui = Instance.new("ScreenGui")
TracerGui.Name = "Tracers"
TracerGui.Parent = ESP_Folder
TracerGui.IgnoreGuiInset = true
-- Altura desejada da barra de vida em studs (mesmo tamanho do boneco)
local BAR_WORLD_HEIGHT = 5
local espObjects = {}
local function criarESP(player)
if player == LocalPlayer then return end
-- Limpa ESP anterior
if espObjects[player] then
local obj = espObjects[player]
if obj.connection then obj.connection:Disconnect() end
if obj.highlight then obj.highlight:Destroy() end
if obj.billboardInfo then obj.billboardInfo:Destroy() end
if obj.billboardHealth then obj.billboardHealth:Destroy() end
if obj.tracerLine then obj.tracerLine:Destroy() end
espObjects[player] = nil
end
-- Highlight (contorno)
local highlight = Instance.new("Highlight")
highlight.Name = player.Name .. "_Highlight"
highlight.FillTransparency = 1
highlight.OutlineColor = espcolor
highlight.OutlineTransparency = 0
highlight.Enabled = esp
highlight.Parent = ESP_Folder
-- Billboard de informações (nome + distância)
local billboardInfo = Instance.new("BillboardGui")
billboardInfo.Name = player.Name .. "_Info"
billboardInfo.Size = UDim2.new(0, 200, 0, 48) -- largura x altura
billboardInfo.StudsOffset = Vector3.new(0, 2.5, 0) -- acima da cabeça
billboardInfo.AlwaysOnTop = true
billboardInfo.MaxDistance = 2000
billboardInfo.Enabled = false
billboardInfo.Parent = ESP_Folder
local nameLabel = Instance.new("TextLabel", billboardInfo)
nameLabel.Size = UDim2.new(1, 0, 0.5, 0)
nameLabel.Position = UDim2.new(0, 0, 0, 0)
nameLabel.BackgroundTransparency = 1
nameLabel.Text = player.Name
nameLabel.TextColor3 = espcolor
nameLabel.Font = Enum.Font.Code
nameLabel.TextSize = 14
nameLabel.TextScaled = false
nameLabel.TextXAlignment = Enum.TextXAlignment.Center
nameLabel.TextTruncate = Enum.TextTruncate.AtEnd
local distLabel = Instance.new("TextLabel", billboardInfo)
distLabel.Size = UDim2.new(1, 0, 0.5, 0)
distLabel.Position = UDim2.new(0, 0, 0.5, 0)
distLabel.BackgroundTransparency = 1
distLabel.Text = ""
distLabel.TextColor3 = espcolor
distLabel.Font = Enum.Font.Code
distLabel.TextSize = 14
distLabel.TextScaled = false
distLabel.TextXAlignment = Enum.TextXAlignment.Center
-- Billboard da barra de vida (tamanho adaptável)
local billboardHealth = Instance.new("BillboardGui")
billboardHealth.Name = player.Name .. "_HealthBar"
billboardHealth.AlwaysOnTop = true
billboardHealth.MaxDistance = 2000
billboardHealth.Enabled = false
billboardHealth.Parent = ESP_Folder
local healthBg = Instance.new("Frame", billboardHealth)
healthBg.Name = "HealthBg"
healthBg.Size = UDim2.new(1, 0, 1, 0) -- preencherá todo o billboard
healthBg.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
healthBg.BorderSizePixel = 0
local healthBar = Instance.new("Frame", healthBg)
healthBar.Name = "HealthBar"
healthBar.Size = UDim2.new(1, 0, 1, 0) -- será ajustado via script
healthBar.Position = UDim2.new(0, 0, 1, 0) -- ancora no fundo
healthBar.BackgroundColor3 = Color3.fromRGB(0, 255, 0)
healthBar.BorderSizePixel = 0
healthBar.AnchorPoint = Vector2.new(0, 1) -- cresce para cima
-- Linha tracer
local tracerLine = Instance.new("Frame")
tracerLine.Name = "TracerLine" -- nome para identificação
tracerLine.AnchorPoint = Vector2.new(0.5, 0.5)
tracerLine.BackgroundColor3 = espcolor
tracerLine.BorderSizePixel = 0
tracerLine.Parent = TracerGui
-- Atualização contínua
local connection
connection = RunService.RenderStepped:Connect(function()
local character = player.Character
if character and character:FindFirstChild("HumanoidRootPart") and character:FindFirstChild("Humanoid") and character.Humanoid.Health > 0 then
local hrp = character.HumanoidRootPart
local humanoid = character.Humanoid
local head = character:FindFirstChild("Head") or hrp
billboardInfo.Adornee = head
billboardHealth.Adornee = head
highlight.Parent = character
-- Calcula tamanho visual da barra (proporcional ao jogador)
local barBottom = head.Position
local barTop = head.Position + Vector3.new(0, BAR_WORLD_HEIGHT, 0)
local screenBottom, onBottom = Camera:WorldToViewportPoint(barBottom)
local screenTop, onTop = Camera:WorldToViewportPoint(barTop)
if onBottom and onTop then
local barPixelHeight = math.abs(screenTop.Y - screenBottom.Y)
billboardHealth.Size = UDim2.new(0, 4, 0, math.max(barPixelHeight, 1))
-- Ajusta offset para centralizar a barra no boneco
billboardHealth.StudsOffset = Vector3.new(1.5, -BAR_WORLD_HEIGHT/2, 0)
end
-- Atualiza barra de vida
local healthPct = math.clamp(humanoid.Health / humanoid.MaxHealth, 0, 1)
healthBar.Size = UDim2.new(1, 0, healthPct, 0)
healthBar.BackgroundColor3 = Color3.new(1 - healthPct, healthPct, 0)
-- Distância
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
local dist = math.floor((LocalPlayer.Character.HumanoidRootPart.Position - hrp.Position).Magnitude)
distLabel.Text = dist .. " studs"
end
-- Visibilidade geral (Master ESP)
highlight.Enabled = esp
billboardInfo.Enabled = esp
billboardHealth.Enabled = esp
highlight.OutlineColor = espcolor
nameLabel.TextColor3 = espcolor
distLabel.TextColor3 = espcolor
-- Tracers
if tracer and esp then
local vector, onScreen = Camera:WorldToViewportPoint(hrp.Position)
if onScreen then
tracerLine.Visible = true
local bottomCenter = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y)
local targetPos = Vector2.new(vector.X, vector.Y)
local distance = (bottomCenter - targetPos).Magnitude
tracerLine.Size = UDim2.new(0, 2, 0, distance)
local center = (bottomCenter + targetPos) / 2
tracerLine.Position = UDim2.new(0, center.X, 0, center.Y)
local angle = math.atan2(targetPos.Y - bottomCenter.Y, targetPos.X - bottomCenter.X)
tracerLine.Rotation = math.deg(angle) + 90
else
tracerLine.Visible = false
end
else
tracerLine.Visible = false
end
else
billboardInfo.Adornee = nil
billboardHealth.Adornee = nil
highlight.Parent = ESP_Folder
tracerLine.Visible = false
end
end)
espObjects[player] = {
highlight = highlight,
billboardInfo = billboardInfo,
billboardHealth = billboardHealth,
tracerLine = tracerLine,
connection = connection
}
end
-- Inicializa jogadores existentes
for _, player in ipairs(Players:GetPlayers()) do criarESP(player) end
Players.PlayerAdded:Connect(criarESP)
Players.PlayerRemoving:Connect(function(player)
if espObjects[player] then
local obj = espObjects[player]
if obj.connection then obj.connection:Disconnect() end
if obj.highlight then obj.highlight:Destroy() end
if obj.billboardInfo then obj.billboardInfo:Destroy() end
if obj.billboardHealth then obj.billboardHealth:Destroy() end
if obj.tracerLine then obj.tracerLine:Destroy() end
espObjects[player] = nil
end
end)
-- Círculo de FOV
local fovGui = Instance.new("ScreenGui", game.CoreGui)
local fovCircle = Instance.new("Frame", fovGui)
fovCircle.AnchorPoint = Vector2.new(0.5, 0.5)
fovCircle.Position = UDim2.new(0.5, 0, 0.5, 0)
fovCircle.BackgroundTransparency = 1
fovCircle.Visible = false
local uiCorner = Instance.new("UICorner", fovCircle)
uiCorner.CornerRadius = UDim.new(1, 0)
local fovStroke = Instance.new("UIStroke", fovCircle)
fovStroke.Color = Color3.new(1,1,1)
fovStroke.Thickness = 1
fovStroke.Transparency = 0.3
-- Funções auxiliares
local function toScreen(pos)
local v, on = Camera:WorldToViewportPoint(pos)
return Vector2.new(v.X, v.Y), v.Z > 0
end
local function isTargetVisible(head)
local camPos = Camera.CFrame.Position
local targetPos = head.Position
local dir = (targetPos - camPos).Unit
local dist = (targetPos - camPos).Magnitude - 0.1
local ignoreList = { LocalPlayer.Character, head.Parent }
local hit = workspace:FindPartOnRayWithIgnoreList(Ray.new(camPos, dir * dist), ignoreList)
return hit == nil
end
-- Loop principal
RunService.RenderStepped:Connect(function(delta)
-- Aplica velocidade configurada
if LocalPlayer.Character then
local hum = LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
if hum and hum.WalkSpeed ~= speedValue then
hum.WalkSpeed = speedValue
end
end
if aimbot or aimassist then
local char = LocalPlayer.Character
if char and char:FindFirstChild("HumanoidRootPart") then
local closest = nil
local minDist = fov
for _, p in ipairs(Players:GetPlayers()) do
if p ~= LocalPlayer and p.Character then
local targetPart = p.Character:FindFirstChild(aimPartName)
if not targetPart then
-- Fallback para a cabeça se a parte escolhida não existir
targetPart = p.Character:FindFirstChild("Head")
end
if targetPart then
local pos, on = toScreen(targetPart.Position)
if on then
local d = (Vector2.new(pos.X, pos.Y) - Camera.ViewportSize/2).Magnitude
if d < minDist and isTargetVisible(targetPart) then
minDist = d
closest = targetPart
end
end
end
end
end
if closest then
local targetPos = closest.Position
if aimbot then Camera.CFrame = CFrame.new(Camera.CFrame.Position, targetPos)
elseif aimassist then Camera.CFrame = Camera.CFrame:Lerp(CFrame.new(Camera.CFrame.Position, targetPos), 0.3) end
end
end
end
if spin then
local char = LocalPlayer.Character
if char then
local hum = char:FindFirstChildOfClass("Humanoid")
local hrp = char:FindFirstChild("HumanoidRootPart")
if hum and hrp then
if hum.AutoRotate then hum.AutoRotate = false end
hrp.CFrame = hrp.CFrame * CFrame.Angles(0, math.rad(spinspeed * 60 * delta), 0)
end
end
else
local char = LocalPlayer.Character
if char then
local hum = char:FindFirstChildOfClass("Humanoid")
if hum and not hum.AutoRotate then hum.AutoRotate = true end
end
end
if showfov then
local diameter = fov * 2
fovCircle.Size = UDim2.new(0, diameter, 0, diameter)
fovCircle.Visible = true
else
fovCircle.Visible = false
end
end)
RunService.Stepped:Connect(function()
if noclip and LocalPlayer.Character then
for _, v in ipairs(LocalPlayer.Character:GetDescendants()) do
if v:IsA("BasePart") and v.CanCollide then v.CanCollide = false end
end
end
end)
-- Interface
local t1 = Window:CreateTab("⚔️ Combate")
t1:CreateToggle({Name="AIMBOT Principal", Callback=function(v) aimbot=v end})
t1:CreateToggle({Name="Assistência de Mira (Aim)", Callback=function(v) aimassist=v end})
t1:CreateSlider({Name="FOV do Aimbot", Range={0,300}, Increment=1, Suffix=" studs", CurrentValue=150, Callback=function(v) fov=v end})
t1:CreateToggle({Name="Mostrar FOV", Callback=function(v) showfov=v end})
t1:CreateToggle({Name="Spin Bot (Giro)", Callback=function(v) spin=v end})
t1:CreateSlider({Name="Velocidade do Spin", Range={1,50}, Increment=1, Suffix="x", CurrentValue=10, Callback=function(v) spinspeed=v end})
-- Botões de seleção de parte do corpo (AIMBOT) com feedback
t1:CreateButton({Name="Cabeça", Callback=function()
aimPartName = "Head"
Rayfield:Notify({Title="Aimbot", Content="Mira direcionada para Cabeça", Duration=2})
end})
t1:CreateButton({Name="Peito", Callback=function()
aimPartName = "UpperTorso"
Rayfield:Notify({Title="Aimbot", Content="Mira direcionada para Peito", Duration=2})
end})
t1:CreateButton({Name="Perna", Callback=function()
aimPartName = "LeftLowerLeg"
Rayfield:Notify({Title="Aimbot", Content="Mira direcionada para Perna", Duration=2})
end})
local t2 = Window:CreateTab("👁️ Visuais")
t2:CreateToggle({Name="Master ESP", Callback=function(v) esp=v end})
t2:CreateToggle({Name="ESP Tracer (Linhas)", Callback=function(v) tracer=v end})
t2:CreateColorPicker({Name="Cor do ESP", Color=espcolor, Callback=function(v)
espcolor=v
-- Atualiza contornos e textos já existentes
for _, obj in pairs(ESP_Folder:GetDescendants()) do
if obj:IsA("Highlight") then obj.OutlineColor = v end
if obj:IsA("TextLabel") then obj.TextColor3 = v end
end
-- Atualiza todas as linhas tracer (dentro do TracerGui)
for _, line in pairs(TracerGui:GetDescendants()) do
if line:IsA("Frame") and line.Name == "TracerLine" then
line.BackgroundColor3 = v
end
end
-- Também atualiza referências futuras (já está em espcolor)
end})
local t3 = Window:CreateTab("🏃 Movimentação")
t3:CreateToggle({Name="Noclip", Callback=function(v) noclip=v end})
t3:CreateButton({Name="Ajustar Colisão", Callback=function()
if not noclip then Rayfield:Notify({Title="Aviso", Content="Ative o Noclip primeiro.", Duration=3}) return end
if LocalPlayer.Character then for _, p in ipairs(LocalPlayer.Character:GetDescendants()) do if p:IsA("BasePart") and p.CanCollide then p.CanCollide = false end end end
Rayfield:Notify({Title="OK", Content="Colisão ajustada.", Duration=2})
end})
t3:CreateSlider({Name="Velocidade", Range={0,300}, Increment=1, Suffix=" studs/s", CurrentValue=16, Callback=function(v) speedValue = v end})
local t4 = Window:CreateTab("⚙️ Sistema & IA")
t4:CreateButton({Name="Modo Rápido (Fast Mode)", Callback=function()
pcall(function()
local l = game:GetService("Lighting"); l.GlobalShadows=false; l.Brightness=2
for _, v in ipairs(l:GetChildren()) do if v:IsA("PostEffect") or v:IsA("BloomEffect") or v:IsA("BlurEffect") then v.Enabled=false end end
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("ParticleEmitter") or v:IsA("Smoke") or v:IsA("Fire") then v.Enabled=false end
if v:IsA("BasePart") and v.Material~=Enum.Material.SmoothPlastic then v.Material=Enum.Material.SmoothPlastic end
end
end)
Rayfield:Notify({Title="Fast Mode", Content="Otimização aplicada.", Duration=3})
end})
t4:CreateButton({Name="MODO IA DEX", Callback=function()
pcall(function()
collectgarbage()
local l = game:GetService("Lighting"); l.GlobalShadows=false; l.Brightness=2; l.FogEnd=10000; l.ClockTime=14
l.Ambient=Color3.new(1,1,1); l.OutdoorAmbient=Color3.new(1,1,1)
for _, v in ipairs(l:GetChildren()) do if v:IsA("PostEffect") or v:IsA("BloomEffect") or v:IsA("BlurEffect") or v:IsA("SunRaysEffect") then v.Enabled=false end end
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("ParticleEmitter") or v:IsA("Smoke") or v:IsA("Fire") or v:IsA("Sparkles") then v.Enabled=false end
if v:IsA("BasePart") then v.Material=Enum.Material.SmoothPlastic end
if v:IsA("Decal") or v:IsA("Texture") then v.Transparency=1 end
end
end)
Rayfield:Notify({Title="IA DEX Ativado", Content="Otimização máxima estabelecida, senhor.", Duration=4})
end})
-- Monitor de FPS/Ping
local fpsGui = Instance.new("ScreenGui", game.CoreGui)
local fpsFrame = Instance.new("Frame", fpsGui)
fpsFrame.Size = UDim2.new(0,120,0,24)
fpsFrame.Position = UDim2.new(1,-130,0,10)
fpsFrame.BackgroundColor3 = Color3.fromRGB(10,10,10)
fpsFrame.BackgroundTransparency = 0.4
fpsFrame.BorderSizePixel = 0
Instance.new("UIStroke", fpsFrame).Color = Color3.fromRGB(255,255,255)
fpsFrame.UIStroke.Thickness = 1
fpsFrame.UIStroke.Transparency = 0.7
local fpsLabel = Instance.new("TextLabel", fpsFrame)
fpsLabel.Size = UDim2.new(1,-4,1,0)
fpsLabel.Position = UDim2.new(0,2,0,0)
fpsLabel.BackgroundTransparency = 1
fpsLabel.TextColor3 = Color3.fromRGB(255,255,255)
fpsLabel.Font = Enum.Font.Code
fpsLabel.TextSize = 12
fpsLabel.TextXAlignment = Enum.TextXAlignment.Center
fpsLabel.Text = "FPS: -- | Ping: --"
fpsFrame.Visible = false
t4:CreateToggle({Name="Monitor de FPS", Callback=function(v) fpsFrame.Visible=v end})
local fc, tt = 0, 0
RunService.Heartbeat:Connect(function(delta)
fc = fc + 1; tt = tt + delta
if tt >= 0.5 then
local fps = math.floor(fc / tt)
local ping = math.floor(LocalPlayer:GetNetworkPing() * 1000)
fpsLabel.Text = string.format("FPS: %d | Ping: %d ms", fps, ping)
fc, tt = 0, 0
end
end)
Rayfield:Notify({Title="AIMDEX V9", Content="AIMDEX V9 CRIADO POR BERNARDO PEREIRA CARVALHO EMPRESA DEX.", Duration=5})
end)
if not success then
warn("Erro: "..tostring(err))
game:GetService("StarterGui"):SetCore("SendNotification", {Title="Erro AIMDEX", Text=tostring(err), Duration=10})
end
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