Home All Scripts Trending Forum Upload Script Login with Google
Roll to Defend Script Keyless Auto Roll 🔓 Keyless

Roll to Defend Script Keyless Auto Roll

14 views  •  2 weeks ago
14 views 2 weeks ago #RolltoDefend

Prepare to dominate the RNG defense arena in Roll to Defend with this ultimate, game-changing automation script. Designed to eliminate the endless manual tapping, this powerful tool automates your rolling, upgrading, and rebirth cycles so you can build the ultimate defense unit effortlessly. Best of all, this script is completely keyless, giving you instant access to top-tier performance without annoying linkvertise bypasses.

Key Features

  • Auto Roll & Roll Delay: Automate your rolls with customizable delay intervals to secure the rarest defenders at lightning-fast speeds.
  • Auto Upgrade & Rebirth: Instantly upgrade your units and automatically trigger rebirths the second you meet the requirements to multiply your power.
  • Priority Rolling: Set custom priority targets to ensure the script focuses on securing the exact legendary defense tiers you need.
  • Keyless & Free Access: Enjoy 100% unrestricted access to all premium automation features without dealing with tedious key systems or ads.
  • Mobile & PC Optimization: The lightweight code is fully optimized for flawless execution on mobile executors like Codex, Delta, and Hydrogen, as well as PC clients without any performance lag.

How to Use the Script

  1. Launch Roblox and enter the game Roll to Defend.
  2. Open your preferred Roblox exploit executor, such as Delta, Codex, Hydrogen, or Wave.
  3. Copy the Pastebin loadstring script provided below.
  4. Paste the copied code directly into your executor’s script editor window and hit execute.
  5. Use the clean, custom GUI to toggle Auto Roll, configure your Priority settings, and watch your units auto-farm.

Compatible Executors: Codex, Delta, Hydro, Potassium, Volt, Wave, Xeno
Script Code
-- Load Rayfield
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local ReplicatedStorage = game:GetService("ReplicatedStorage")

-- ========== REMOTES ==========
local RollRequest = ReplicatedStorage:WaitForChild("RollEvents"):WaitForChild("RollRequest")
local PurchaseUpgrade = ReplicatedStorage:WaitForChild("UpgradeRemotes"):WaitForChild("PurchaseUpgrade")
local RequestRebirth = ReplicatedStorage:WaitForChild("RebirthRemotes"):WaitForChild("RequestRebirth")

-- ========== DATA CONTROLLER ==========
local DataController = nil
local function GetDataController()
    if DataController then return DataController end
    local success, module = pcall(function()
        return require(ReplicatedStorage:WaitForChild("Game"):WaitForChild("Controllers"):WaitForChild("DataController"))
    end)
    if success then DataController = module end
    return DataController
end

-- ========== UTILITY HELPERS ==========
-- Universal helper to parse numbers with support for K and M suffixes
local function parseNumber(txt)
    if not txt then return nil end
    local clean = txt:gsub("[^%dKMkm.]", "")
    local num = tonumber(clean:match("[%d.]+"))
    if num then
        if clean:upper():match("K") then num = num * 1000 end
        if clean:upper():match("M") then num = num * 1000000 end
        return num
    end
    return nil
end

-- ========== COIN DETECTION ==========
local cachedCoinUI = nil
local function GetCoins()
    local dc = GetDataController()
    if dc then
        local cash = dc:Get("Cash")
        if cash then return cash end
    end

    local function extractNumber(txt)
        if not txt then return nil end
        local clean = txt:gsub("[^%d]", "")
        local num = tonumber(clean)
        if num and num > 1000 then return num end
        return nil
    end

    if cachedCoinUI and cachedCoinUI.Parent then
        local val = extractNumber(cachedCoinUI.Text)
        if val then return val end
    end

    for _, child in ipairs(LocalPlayer.PlayerGui:GetDescendants()) do
        if child:IsA("TextLabel") or child:IsA("TextButton") then
            local val = extractNumber(child.Text)
            if val then
                cachedCoinUI = child
                return val
            end
        end
    end
    return nil
end

-- ========== BRAINS DETECTION ==========
local cachedBrainsUI = nil
local function GetBrains()
    local dc = GetDataController()
    if dc then
        local brains = dc:Get("Brains") or dc:Get("Stats.Brains")
        if brains then return brains end
    end

    if cachedBrainsUI and cachedBrainsUI.Parent then
        local num = parseNumber(cachedBrainsUI.Text)
        if num then return num end
    end

    for _, child in ipairs(LocalPlayer.PlayerGui:GetDescendants()) do
        if (child:IsA("TextLabel") or child:IsA("TextButton")) and child.Text then
            local txt = child.Text:lower()
            if txt:match("brain") then
                local num = parseNumber(child.Text)
                if num then
                    cachedBrainsUI = child
                    return num
                end
            end
        end
    end
    return nil
end

-- ========== REQUIRED BRAINS (PRIORITY: DataController → UI Scan) ==========
local cachedRequiredBrainsUI = nil
local function GetRequiredBrains()
    -- 1. Try DataController first (most reliable)
    local dc = GetDataController()
    if dc then
        local req = dc:Get("RebirthCost") or dc:Get("BrainsRequired") or dc:Get("RequiredBrains")
        if req then return req end
    end

    -- 2. Check cache
    if cachedRequiredBrainsUI and cachedRequiredBrainsUI.Parent then
        local num = parseNumber(cachedRequiredBrainsUI.Text)
        if num then return num end
    end

    -- 3. Scan UI for "Brains Needed" or similar
    for _, child in ipairs(LocalPlayer.PlayerGui:GetDescendants()) do
        if (child:IsA("TextLabel") or child:IsA("TextButton")) and child.Text then
            local txt = child.Text:lower()
            -- Look for "brains" + "need"/"required"/"cost" or just "brains needed"
            if txt:match("brain") and (txt:match("need") or txt:match("required") or txt:match("cost") or txt:match("needed")) then
                local num = parseNumber(child.Text)
                if num then
                    cachedRequiredBrainsUI = child
                    return num
                end
                -- Check siblings
                local parent = child.Parent
                if parent then
                    for _, sibling in ipairs(parent:GetChildren()) do
                        if sibling ~= child and (sibling:IsA("TextLabel") or sibling:IsA("TextButton")) then
                            local num2 = parseNumber(sibling.Text)
                            if num2 then
                                cachedRequiredBrainsUI = sibling
                                return num2
                            end
                        end
                    end
                end
            end
        end
    end

    -- 4. Last resort: scan for any number with K/M near a "Brains" label
    local brainsLabel = nil
    for _, child in ipairs(LocalPlayer.PlayerGui:GetDescendants()) do
        if (child:IsA("TextLabel") or child:IsA("TextButton")) and child.Text and child.Text:lower():match("brain") then
            brainsLabel = child
            break
        end
    end
    if brainsLabel then
        local parent = brainsLabel.Parent
        if parent then
            for _, sibling in ipairs(parent:GetChildren()) do
                if sibling ~= brainsLabel and (sibling:IsA("TextLabel") or sibling:IsA("TextButton")) then
                    local num = parseNumber(sibling.Text)
                    if num then
                        cachedRequiredBrainsUI = sibling
                        return num
                    end
                end
            end
        end
    end

    return nil
end

-- ========== SCAN SKILLS ==========
local function GetAvailableSkills()
    local tree = LocalPlayer.PlayerGui:FindFirstChild("Main")
        and LocalPlayer.PlayerGui.Main:FindFirstChild("Frames")
        and LocalPlayer.PlayerGui.Main:FindFirstChild("SkillTree")
        and LocalPlayer.PlayerGui.Main.Frames.SkillTree:FindFirstChild("NodeLayer")
        and LocalPlayer.PlayerGui.Main.Frames.SkillTree.NodeLayer:FindFirstChild("TreeCanvas")
    if not tree then return {} end

    local skills = {}
    for _, container in ipairs(tree:GetChildren()) do
        if container:IsA("GuiObject") then
            local skillId = container.Name
            if skillId and skillId ~= "TreeScale" and skillId ~= "UIScale" and not skillId:match("_") then
                local priceStuff = container:FindFirstChild("PriceStuff")
                if not priceStuff then
                    local btn = container:FindFirstChild("Button")
                    if btn then priceStuff = btn:FindFirstChild("PriceStuff") end
                end
                if priceStuff then
                    local priceLabel = priceStuff:FindFirstChild("Price")
                    if priceLabel and (priceLabel:IsA("TextLabel") or priceLabel:IsA("TextButton")) then
                        local cost = parseNumber(priceLabel.Text or "")
                        if cost and cost > 0 then
                            table.insert(skills, {id = skillId, cost = cost})
                        end
                    end
                end
            end
        end
    end
    return skills
end

-- ========== BLACKLIST ==========
local blacklist = {}
local blacklistTimeout = 60

-- ========== RAYFIELD GUI ==========
local Window = Rayfield:CreateWindow({
    Name = "Auto Bot",
    Icon = 0,
    ConfigurationSaving = {Enabled = true, FolderName = "AutoBot", FileName = "Settings"}
})

local MainTab = Window:CreateTab("Main", 4483362458)

-- ===== AUTO ROLL =====
local rollDelay = 0.15
local autoRoll = false

MainTab:CreateToggle({
    Name = "Auto Roll",
    Default = false,
    Callback = function(state)
        autoRoll = state
        if autoRoll then
            task.spawn(function()
                while autoRoll do
                    pcall(RollRequest.FireServer, RollRequest)
                    task.wait(rollDelay)
                end
            end)
        end
    end
})

MainTab:CreateSlider({
    Name = "Roll Delay (s)",
    Range = {0.05, 0.5},
    Increment = 0.01,
    Suffix = "s",
    CurrentValue = 0.15,
    Callback = function(v) rollDelay = v end
})

-- ===== AUTO UPGRADE =====
local upgradeMode = "Most Expensive"
local autoUpgrade = false

MainTab:CreateToggle({
    Name = "Auto Upgrade (Smart Skip)",
    Default = false,
    Callback = function(state)
        autoUpgrade = state
        if autoUpgrade then
            task.spawn(function()
                while autoUpgrade do
                    local coins = GetCoins()
                    if not coins then
                        task.wait(2)
                        continue
                    end

                    local skills = GetAvailableSkills()
                    if #skills == 0 then
                        task.wait(2)
                        continue
                    end

                    local affordable = {}
                    for _, s in ipairs(skills) do
                        if s.cost <= coins then
                            local blacklisted = false
                            for _, entry in ipairs(blacklist) do
                                if entry.id == s.id and tick() - entry.time < blacklistTimeout then
                                    blacklisted = true
                                    break
                                end
                            end
                            if not blacklisted then
                                table.insert(affordable, s)
                            end
                        end
                    end

                    if #affordable == 0 then
                        if #blacklist > 0 and tick() - blacklist[1].time > blacklistTimeout then
                            blacklist = {}
                            print("🔄 Cleared blacklist (timeout)")
                        end
                        task.wait(1)
                        continue
                    end

                    table.sort(affordable, function(a, b) return a.cost < b.cost end)
                    local target = (upgradeMode == "Most Expensive") and affordable[#affordable] or affordable[1]

                    if target then
                        print("🔼 Trying " .. target.id .. " (cost: " .. target.cost .. ", coins: " .. coins .. ")")
                        local success, result = pcall(function()
                            return PurchaseUpgrade:InvokeServer(target.id)
                        end)
                        if success and type(result) == "table" and result.success == true then
                            print("✅ Purchase successful!")
                        else
                            local msg = success and result.message or "unknown error"
                            print("❌ Failed: " .. msg)
                            table.insert(blacklist, {id = target.id, time = tick()})
                            print("⏭️ Skipping " .. target.id .. " for " .. blacklistTimeout .. " seconds")
                        end
                    end
                    task.wait(0.5)
                end
            end)
        end
    end
})

MainTab:CreateDropdown({
    Name = "Priority",
    Options = {"Most Expensive", "Cheapest"},
    CurrentOption = "Most Expensive",
    Callback = function(opt) upgradeMode = opt end
})

-- ===== AUTO REBIRTH =====
local autoRebirth = false

MainTab:CreateToggle({
    Name = "Auto Rebirth",
    Default = false,
    Callback = function(state)
        autoRebirth = state
        if autoRebirth then
            task.spawn(function()
                while autoRebirth do
                    local brains = GetBrains()
                    local required = GetRequiredBrains()
                    if brains and required then
                        if brains >= required then
                            print("🔄 Rebirth! (brains: " .. brains .. ", required: " .. required .. ")")
                            pcall(function()
                                RequestRebirth:FireServer()
                            end)
                            task.wait(2)
                        else
                            task.wait(1)
                        end
                    else
                        print("❌ Could not detect brains or required values")
                        print("   Brains: " .. tostring(brains))
                        print("   Required: " .. tostring(required))
                        if not required then
                            print("   💡 Required brains likely stored in DataController as 'RebirthCost'")
                            print("   Try using the debug button to scan UI for 'Brains Needed' text")
                        end
                        task.wait(3)
                    end
                    task.wait(0.5)
                end
            end)
        end
    end
})

-- ===== DEBUG =====
local DebugTab = Window:CreateTab("Debug", 4483362458)

DebugTab:CreateButton({
    Name = "💰 Check Coins",
    Callback = function()
        local coins = GetCoins()
        print(coins and "✅ Coins: " .. coins or "❌ No coins")
    end
})

DebugTab:CreateButton({
    Name = "🧠 Check Brains & Required",
    Callback = function()
        local brains = GetBrains()
        local required = GetRequiredBrains()
        print("Brains: " .. tostring(brains))
        print("Required: " .. tostring(required))
        if brains and required then
            print("Can Rebirth? " .. tostring(brains >= required))
        end
    end
})

DebugTab:CreateButton({
    Name = "🔍 Scan UI for 'Brains Needed'",
    Callback = function()
        print("Scanning for text containing 'brain'...")
        for _, child in ipairs(LocalPlayer.PlayerGui:GetDescendants()) do
            if (child:IsA("TextLabel") or child:IsA("TextButton")) and child.Text then
                local txt = child.Text:lower()
                if txt:match("brain") then
                    print("  Found: " .. child.Text .. " (Path: " .. child:GetFullName() .. ")")
                end
            end
        end
        print("✅ Done")
    end
})

DebugTab:CreateButton({
    Name = "🧪 Force Rebirth (Test)",
    Callback = function()
        print("🔄 Testing rebirth remote...")
        pcall(function()
            RequestRebirth:FireServer()
            print("✅ Rebirth remote fired!")
        end)
    end
})

DebugTab:CreateButton({
    Name = "🔍 List All Skills & Costs",
    Callback = function()
        local skills = GetAvailableSkills()
        if #skills == 0 then print("No skills") return end
        print("Found " .. #skills .. " skills:")
        for _, s in ipairs(skills) do
            print("  " .. s.id .. " : " .. s.cost)
        end
    end
})

DebugTab:CreateButton({
    Name = "🧹 Clear Blacklist",
    Callback = function()
        blacklist = {}
        print("✅ Blacklist cleared")
    end
})

-- ===== WARNING =====
local WarnTab = Window:CreateTab("⚠️", 4483362458)
WarnTab:CreateParagraph({
    Title = "🚀 AUTO REBIRTH FIXED",
    Content = "1. Required brains now checks DataController first (RebirthCost).n2. If that fails, it scans UI for 'Brains Needed' text.n3. Click 'Force Rebirth' to test the remote manually.n4. Click 'Scan UI for Brains Needed' to find the exact text.nnUse an ALT account."
})
💬 Comments 0
You

No comments yet. Be the first!